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Chris Bateman : ウィキペディア英語版
Chris Bateman

Dr. Chris Mark Bateman (born 1 January 1972) is a game designer, outsider philosopher and author, best known for the games ''Discworld Noir'' and ''Ghost Master'', the books ''Game Writing: Narrative Skills for Videogames'', ''21st Century Game Design'' and ''Beyond Game Design: Nine Steps Toward Creating Better Videogames'',〔Bateman, Chris (ed.). "Beyond Game Design: Nine Steps Toward Creating Better Videogames". Cengage Learning, 2009, p. iv〕 and his eclectic philosophy blog ''Only a Game''.〔("Only a Game" )〕 Until 2012, Bateman was the managing director of International Hobo Ltd, a consultancy specialising in market-oriented game design and narrative, which he still consults with.〔("International Hobo's Chris Bateman Joins University of Bolton" ), accessed 12 April 2013〕 He has worked on more than forty published games〔("What is International Hobo?" ), 20 March 2009. Retrieved 22 February 2011.〕 and is currently pursuing research into the neurobiology and aesthetics of play at University of Bolton,〔 where he has earned a PhD by Publication on the basis of his work.〔("Doctor Who? Meet Bolton's Newest Doctor!" ), 16 May 2014. Retrieved 17 September 2014.〕
==Biography==
Bateman was born in the United Kingdom in the historic market town of Bishop's Stortford, but moved to Ventnor, Isle of Wight before he was one year old. He spent much of his time growing up in Steephill Cove, a secluded bay on the south coast of the island, where he studied marine wildlife, snorkelled, and surfed during the winter. During one such winter, he was almost killed in a surfing accident having chosen to go out into stormy waves despite a warning flag cautioning against entering the water. He was rescued by a local crab fisherman.〔("Memories of Ventnor" ), 23 February 2011. Retrieved 26 February 2011.〕
In 1990 he moved to Manchester to study as an undergraduate and postgraduate at Manchester University, originally in Physics with Astrophysics but later switching to Computing and Information Systems. During these years, he was a contributing writer to the magazines ''GamesMaster International''〔GamesMaster International, Newsfield, #5 (December 1990), #9 (April 1991),#12 (July 1991), #13 (August 1991)〕 and ''Cryptych''.〔Cryptych, J.M. White, vol. 1 no. 6, vol. 2 no. 1, vol. 2 no.2〕 Practising his game design skills by producing tabletop role-playing games with Discordia Incorporated,〔("Discordia Inc." ), 8 The Hierophant 14AA. Retrieved 22 February 2011.〕 he also won a game design competition run by Task Force Games with his card game ''Star Fleet Officers''.
Graduating with a Master's degree in Artificial Intelligence/Cognitive Science in 1995,〔("Chris Bateman" ), 22 February 2011. Retrieved 22 February 2011.〕 he earned a job at Perfect Entertainment in Norbury, where he worked on numerous videogames including Discworld II and Discworld Noir, for which Terry Pratchett worked as the editor.〔Bronstring, Marek ("Interview: Chris Bateman on Discworld Noir" ), 8 February 2003. Retrieved 23 February 2011.〕 His work on the dialogue for ''Discworld Noir'' was praised by ''The Times'' newspaper as one of the best games ever scripted〔Gamasutra ("Author Bio" ), 20 February 2007. Retrieved 23 February 2011.〕 and by Terry Pratchett as "good enough to be a novel in its own right."〔("Interview with Chris Bateman" ), 7 November 2010. Retrieved 26 February 2011. 〕
Bateman left Perfect Entertainment in 1999 to set up his own company, International Hobo Ltd.〔Mobygames Developer Bio (MobyGames - Chris Bateman ). Retrieved 22 February 2011.〕 Ernest W. Adams, founder of the IGDA, joined International Hobo in 2001,〔 and he and Bateman have been working together along with other game designers and narrative experts ever since. In 2007, he received the IGDA's prestigious Most Valuable Player award for his contributions to the game development community, including establishing both the IGDA North West UK chapter and the Game Writers Special Interest Group.〔
In 2000 he lived and worked in Knoxville, Tennessee, but in 2001 moved back to Manchester having married Adria Smiley, who graduated from the University of Tennessee that year. He also lived in Knoxville for 15 months while working on Turner Interactive's ''FusionFall'' game. February 2011 saw the birth of his first son, Soren Albert Bateman,〔("Soren Albert Bateman" ), 18 February 2011. Retrieved 24 February 2011.〕 and his second son, Leto Jack Bateman,〔("Introducing Leto Jack Bateman" ), 3 May 2014. Retrieved 17 September 2014.〕 was born three years later.
Bateman has pursued highly acclaimed independent research into how and why people play games. In 2009, he was invited to sit on the IEEE's Player Satisfaction Modelling task force, in recognition for his role in establishing this research domain.〔IEEE Player Satisfaction Modelling Task Force ("Members" ), 23 May 2010. Retrieved 22 February 2011.〕 His most recent player model, BrainHex, is based upon neurobiological principles published in his paper ''The Neurobiology of Play'' (with Doctor Lennart Nacke),〔Bateman, C and Nacke, L ("The Neurobiology of Play" ), 2010. Retrieved 22 February 2011. 〕 and the BrainHex test has been taken by more than 80,000 people.〔BrainHex website ("60,000 Responses!" ), 18 February 2011. Retrieved 22 February 2011.〕 In 2014, he became the first person in the world to receive a doctorate in the play aesthetics of games,〔 and was appointed to the editorial board of the International Journal of Play.〔(), 1 May 2014. Retrieved 17 September 2014.〕
Bateman also has an abiding interest in religious belief and practice. He has travelled the world studying religious practices and beliefs, and has taken part in everything from Native American sweat lodges to Pagan solstice celebrations, as well as visiting Buddhist and Shinto shrines in Japan, and witnessing traditional tribal religions in Africa whilst living in the Sahel Reserve near the Sahara desert.〔

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